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[ 324 ] Artist: shanti / creytabell | [ homepage / 2nd homepage ] | Title: welll... | Time: 112 min


shanti @ 2012-03-26 07:08:06
im working on it >_<

fOoLsama @ 2012-03-26 11:28:58     
That actually doesn't look half bad; good work on the face, the hair, the background. The one thing that jumps out at me is her arms; they are much too small. Try doing a Google Images search for reference pics - or you can even look at yourself in the mirror. The basic anatomy looks good, it's just out of proportion.
Then the harder part is the shading!

shanti @ 2012-03-26 18:10:46     
i didnt even notice the arms were short, thank you :) i know this needs alot more work especialy the arms and hand, to be continued..

[ 318 ] Artist: RiverNinj4 / demonred21 | [ homepage / 2nd homepage ] | Title: Station | Time: 4615 min


RiverNinj4 @ 2009-11-10 19:54:54
A huuuuuuuge thanks to demonred21!
So, I'm attempting some sort of perspective, so what was the first thought that popped into my head? Railroad tracks! This is also one of the few times I've ever attempted any sort of legit background. Anyway, this is how it turned out.

demonred21 @ 2009-11-11 22:19:15     
Daww you don't have to thank me ^^~ ♥

I have to say, you made a great effort in working on something as complicated as this :>

Now for the critique:
Anatomy- Both main subjects are a little disproportional. They seem a little large in the image in comparison to the rest of the background. Even then the figures are also sized smaller than their actual proportion (as shown in red). The figures in the shadows should get smaller as they move away from the image.

Background- The background could use more architectural detail as well as a reference to work with to make it more realistic. I did a simple version of a train plank based on a reference I googled as an example. The bench, as I said with the figures, are also a bit small compared to the figures. They fit better with the background, but are too small in reference with the figures.

Coloring- There are some parts in the coloring that could use some smoothing out (areas in the red rectangles) Some parts are not completely filled in, making it look a bit sloppy. Some parts in the coloring could be darker, especially as you move further into the tunnel.

Shading- I found this part the one that needs more work in. As you can see, the lines you put in for the one point perspective should also apply to the shadows. The light source is coming from the tunnel's opening, which is behind the figures, therefore, the shadow should be cast toward the front (as noted with the arrows). Another note would be the strong shadow at the arches where the people are. The shadow there should not be that crisp and some of the light should enter in to show that it's an opening. That room also looks like it should have some kind of lighting from within, which is not shown in the picture. I also noted the shadow from the beams on the side of the wall that was left out. Lastly, the shading on the subjects could be a bit dimmer/darker as they are facing away from the light, especially the female who is being blocked by the umbrella.

Composition- Your composition would have been really nice if the focus was different. As I see the image, I think the focus should be more on the train station itself so more detail should be placed and the figures smaller. In the way I see how you wanted it, was that you wanted the subjects to be the focus. However, they are placed a little off in the image, making the focus of the image imbalanced. If you wished to bring the subjects into focus, it would be better to make them much closer to the front, such as on the left would be the male and part of the leg is cropped, but you can still see the bench he is sitting on. The female would be really close to the front, maybe even blurred and you can only see part of her head to her torso and a hand holding an umbrella. In the background would be the opening of the tunnel and train tracks. In this way I'm able to portray the meeting of two people much better by focusing more on the figures rather than the background. It is all up to your interpretation, of course ^^

I hope these suggestions help and I look forward to more artwork from you :> Remember to practice and use lots of references

(Edited on November 11, 2009, 10:22 pm)

RiverNinj4 @ 2009-11-15 11:43:50     
I'll definitely work on my proportioning next time and start using reference pictures for backgrounds. The red boxes are very helpful.
Thanks also for the suggestions for composition.
Your critique helps a lot! Thanks again!

[ 307 ] Artist: asia manga / weisen1 | [ homepage / 2nd homepage ] | Title: cool chick | Time: 377 min


asia manga @ 2009-06-02 19:44:25
ok, finally done!! whoo-hoo! yay! it sucks now, but when it was just a lineart it was cool.

(Edited on June 2, 2009, 11:54 pm)

weisen1 @ 2009-06-05 00:27:10     
Hi there Asia Manga and thank you for choosing me as your sponsor : )
Your picture looks great, and you were off to a pretty good start, there are just a few areas I went over.

Anatomy; The proportions were pretty good, the size of the head was the only real problem – it was far too big for her body. On the side in orange I’ve drawn a scale measured by the height of the head. Generally speaking, a person is 7 ½ heads tall. Starting from the top of the head and going down we have:

1) The chin
2) The centre of the chest
3) The bellybutton
4) The pelvis

And unseen:

5) Midthigh
6) Knees
7) Ankles
7 ½) Bottom of feet

Faces are a bit more complicated but in simplest terms, the face is split into sections of 3 in the same sizes; from the hairline to the eyebrows, eyebrows to the nose and nose to the chin. Everything should fall neatly into place if you have these three main points marked down. The shoulders are also measured in 3’s with the head in the middle, and from the sides of the head, each shoulder is a head wide. The hips should also be as wide as the shoulders (on a grown woman, woman being anywhere starting from 13-18 years old.)

Now with the guidelines in place it should be easy to understand the markings I’ve done in orange on the figure. The line of the shoulder follows the angle you chose initially but I changed the placement of the hips to make her pose sturdier. Whenever shoulders are bent tilted in one direction, the hips will be tilted in the opposite angle to help balance out the body. It’s easy to tell whether the character’s pose is steady or not by trying it out yourself; you will find your hips and shoulders tilting at opposite angles every time unless you are standing completely straight. The points in between the shoulder and hips will all be tilting towards one side. Imagine the centre of a compass on the right and all the lines coming from it.

Asides from adjusting the angle of the hip, I’ve also given the girl one of your earlier poses, it is much more balanced this way opposed to having both arms hanging at the side – don’t be afraid to draw hands either, practice is key.

Perspective; The horizon on your picture was a little high given that we are looking at the girl straight on. The perspective in your original picture would be a view from higher up and looking down.

Line art; In the box I’ve outlined in black I’ve demonstrated what you can do with your line art with a smaller brush and an eraser. Go over the lines over and over again until you are satisfied and always zoom out for a better look. Anything that looks off, go in and erase the edges and smoothen. Missing a chunk? Go over with a brush again. Zoom out, take another good look, and go in again. Rinse, lather, repeat.

Shading; In the black box again I’ve demonstrated what you can do with your backgrounds and shading. I’ve noticed in the animation your main way of shading is to put down the colours in solids first, then blur them. This is a good way to start and just as effective as placing colours down with a big watercolour brush. Never, ever use the dodge tool in high amounts though; this tends to make your pictures look very sharp and very, very bright.

I’ve drawn a light source up top near the centre of the image (it’s a yellow sun, yay :D ). This will be our anchor for our colouring, when in doubt, look at the light source. Starting with the background, I’ve put in some colours with a big brush first. The grass has yellow for the lighter areas, green for the main colour and brown for the shadows. This gives the grass more depth opposed to just using green. The same thing has been done with the rocks; blue-white highlights, a grey medium tone and a black-brown shadow. The water is mostly blue with some colours from the grass/rocks/sky to look like reflections. The same has been done for the arm, the overall shadow for the entire body is green to keep it consistent and the highlights are closer to yellow for warmer highlights. You might notice there’s also blue highlights on the side of the body and arms, this light is coming from the water and is the opposite colour of our more general highlight. By having a secondary light source it makes the person look more 3D and … well, fleshy.

Now that we’ve got the colours down, we go in with a smaller brush and smoothen out the colours. I prefer this to blurring because it gives the shading an illusion of texture. It’s basically something like this --> vs. this -->, the first one similar to blurring and the second one more like brush work. With a smaller brush we work over it like with the line art, but this time, it’s to blend the colours and make finer details. I can’t really explain where to place shadows but just think of it as anywhere the light doesn’t hit, that part is in shadow. So looking at our light source, the top of the shoulder is hit, but the underside of the arm is cast entirely in shadow.

So with the brush, work on the grass, the rocks, the water, the sleeve until it looks blended (while keeping the shadows where you want them to be), zoom out and go in to work over whichever areas look off. Different sized brushes will give you different effects, and the opacity will also affect how the brush works. For the grass highlights I have used a 1px brush at 140 opacity which is why the yellow is so strong and obvious. For the rocks, I’ve used a 2px brush at 130 opacity to blend, and a 1px brush to draw the edges of the rocks. The water is a bigger brush, 20px maybe? , set at a lower opacity than the default and the strokes it makes are a lot lighter and blend much better. The arm is anywhere from 4px to 20px depending on the part I’m working on and the opacity changes constantly too. Start out with a stronger opacity when blocking in colours and a lighter opacity when blending.

Hopefully this has helped you somewhat, if there’s anything I’ve typed that is confusing, feel free to OCmail me or comment here for a better explanation : )

Again, beautiful picture, you’re off to a great start.

(Edited on June 5, 2009, 2:34 am)

asia manga @ 2009-06-05 13:29:41     
Thank you so much for helping me weisen1, you have opened my eyes to many new things about drawing i hadn't even thought about! I'm skipping for joy! yay, if people thoought i drew good before, just wait America, just wait!!! lol ^_^ yay for learning something new!

[ 291 ] Artist: kurlz_98 / Tigger_180 | [ homepage / 2nd homepage ] | Title: Scene/Ganguro girl | Time: 38 min


kurlz_98 @ 2008-12-24 17:27:40
Thank you Tigger for helping me!

This pic isn't as good as I wanted it to be =/

Oh well =]

InfinityOnTheRun @ 2009-01-30 22:24:01     
I think the arms should be longer, for her height.

Hymmitiah @ 2009-02-05 10:25:01     
Her arms seem fine, except maybe they should be less skinny.
I think the main problem is that the torso is a bit too long, that's why the arms seem short but in fact they are okay according to the head proportions (forearm= one head)

edit: It is already better now :)

(Edited on March 8, 2009, 10:25 pm)

The Sick Faiiry @ 2009-02-26 21:16:22     
the mid section looks a bit too long, other than that, it's pretty cool.

owdof @ 2009-03-02 01:30:36     
I would suggest practicing drawing hands. :3 Fingers would make it all the more appealing.

Also, her torso seems a bit long. Raise up her skirt and crotch, cause if you'd notice, the tip of your longest finger lands on your thighs. 8D (I hope I was the least bit helpful)

kurlz_98 @ 2009-03-21 11:25:03     
Ok... I fixed it.

But it's still not as good as I wanted it to be. xD

EpicNinja @ 2009-03-23 13:34:36     
I think the concept is great and you have done the skin tones quite well however you need to try and improve the anatomy. I noticed that you changed the length of the body which has made a big improvement but the head is far to small and should be much longer and because of this the neck looks wider than it is. The hands also need more definition, i know doing hands is horrible (i hate drawing hands) but practice makes perfect. Another thing that would make a big difference is trying to make the lines thinner and perhaps smoother but the overall concept of the picture is really good.

Here are a few tutorials (well one is just a few tips) to help you; i used to suck at anatomy and these helped me a lot so i hope you find them useful :D

bugbell @ 2009-06-29 09:17:34     
i like it!

AoshiValentine @ 2009-08-10 19:17:02     
I guess that the important thing now is that you stay away from "the rules" all proportions and stuff...

just keep doodling and your hand will became more free.

with time you'll se your lines get smoother and less heavy

[ 288 ] Artist: Maki Doi / demonred21 | [ 2nd homepage ] | Title: No Title | Time: 87 min


Maki Doi @ 2008-08-26 17:51:41
No Reference pics on this. I was listening to 99 Luftballons by Nena. And I wanted to draw something along those lines. (Thank you, demonred21!)

demonred21 @ 2008-08-26 20:36:10     
I like the concept, but the overall picture has too much black that just doesn't work for this style you used. If you wanted to go for a lot of black, you need the image to be more bold like a comic book art style.

Some key points that you would notice in the changes would be:

Anatomy: The body is overall very good. Some minor issues are the arms being too short and the feet being too small. The clothing doesn't have much definition to it like folds and such. I also felt the figure could have been a lot darker since there isn't really much lighting in the scene.

Perspective: The skyscrapers were much too large for the perspective you were going for and it would helped a whole lot to make them straighter with the line tool ^^ As I mentioned about too much black, the ground looked very bare and hazy before and it didn't look like much of a ground at all.

Overall the girl itself is nicely drawn ( a bit small of a picture), but with a little more work on the background could really improve everything.

[ 275 ] Artist: KattehV / demonred21 | [ 2nd homepage ] | Title: Unleash the Beast | Time: 328 min


KattehV @ 2008-06-19 18:00:57
refs -

Monster stuff (c) Monster Beverage Co.

Timer's off, was on the phone for a while.
...I'm totally not addicted to Monster.

demonred21 @ 2008-06-19 19:40:03     
I think this picture is really nice overall~ I like how much contrast you put into it

I would say the issues you need to work on are:

Anatomy- The body is much bigger than the way you drew it. Remember to measure the body based on head size. A person should be 7-7 1/2 heads tall. Each measurement lines I put in should be about the size of the head in those areas. If I'm correct, the drink is also longer than the regular canned drink, if you really wanted to be more accurate. I drew in a bunch of lines to represent the direction the folds move in on clothes to give it a more realistic feel to it. In a way, folds have their own guidelines.

Coloring- Overall the coloring is very dynamic, but I do feel there is an overuse of tones as well as you're using the same color tone throughout each area. It would be more vibrant using warmer as well as a variety palette for your shading.

Typesetting- To me, you are trying to create an advertisement so I decided to critique this point as well. I feel that part of the words are being lost in the picture since you darkened it. The number one thing in an ad is to draw the attention of the viewer by a large picture and the next part is the first thing they read. They should be able to read the text easily without thinking so much about where it is on the ad. The style you wrote it in could have a more bolder and larger font size that takes up more of the space in that corner. Also using a different font for 'unleash' and 'beast' will draw more attention than a single font would. Try thinking of how a word sounds and what comes to mind rather than the whole phrase ^^

Overall the picture is very nice and there weren't that much I needed to fix since you practically had it down ^^ ♥ Just more practice in the areas I mentioned and you'll be fine~

faedrien @ 2008-12-04 18:27:52     
this is really neat :) i like the hair and the colors look nice togetherr

patchis-forest @ 2009-06-05 20:18:07     
nice way to use squares. ;)

kzgreenarts @ 2009-07-20 22:30:56     
I would try also putting in some more brown tones since you have some of the squares brown also. And possibly use other shades of green other than the lime green, to give it more depth.

other wise it's coming along great!

AoshiValentine @ 2009-08-10 19:18:08     
I guess her legs should be a little bit longer. but it's a nice one

[ 271 ] Artist: BillyTheCad / demonred21 | [ 2nd homepage ] | Title: No Title | Time: 320 min


BillyTheCad @ 2008-06-11 23:26:57
After I asked demonred to kindly be my sponser, I disappeared for a couple weeks >.< Sorry for that! Well, it's finally done. I think I particularly need help in bg's and anatomy, so any advice is appreciated!

reference pics:
animal body: (also for hair)

Human torso:


demonred21 @ 2008-06-12 20:29:09     
The picture is overall really nice~ Lots of effort has been put into this. ♥

As for needs of improvement:
You have a good grasp of lighting- There is more you could do to bring out the picture by adding more shadowing in areas such as the grass (some of the body hides in the grass to show that it's in front rather than a floating figure ^^) and the male portion of the figure.

Your color choices are also really well done- As for the coloring part, I would suggest to add another ref into your repertoire- clouds. I do find some of the coloring a little rough in places like the fur on the horse part of the figure.

The lineart could be soften a bit in areas with hair to give it a nice silky look as well as toning down on the musculature. Drawing individual strands, but not actually planning it out can make it look less ( hair should have a full weighted look)

The male portion was a little off in the anatomy as well as the movement of his torso did not match with the running motion of the picture.

Overall the picture is 2* quality already with a few minor adjustments here and there. As advice, I would say that you're focusing too much in trying to put in details to make it look impressive when it actually does not need all that. Rather try to take away some and focus on what will make the picture flow more smoothly.

(Edited on June 12, 2008, 8:31 pm)

BillyTheCad @ 2008-06-20 01:57:30     
Thanks for your wonderful critique! I'll definately keep everything you've said in mind, and I love the changes you made to the picture. Hair in motion is my bane - when there's utterly no movement or wind I can do alright, but I tried it in motion for the sake of the picture, and I can tell I need improvement on that! Same with lineart - I know to vary the thickness, but where to make lines thinner or thicker without counting shadow and highlights still gets me.

Also, as far as taking things out - what do you suggest? I worry that if I don't take the extra moments to draw in, say... the feathering on the hooves, the picture would look to bland or lazy.

Again, thank you for your help!

demonred21 @ 2008-06-21 13:07:11     
The main parts to take out would be the lines for some of the hair, muscle and hand. Try using shading to emphasize those areas rather than lines to see how that works. The key is to think about which areas stand out too much and keep that in balance with the rest of the picture ^^

joemama413 @ 2008-11-21 19:35:01     
it seems a bit off balance, as though it's about to trip.

The front leg looks really scrawny. Put more beef on it.

To me, the background is the best part.

[ 250 ] Artist: Hak / Kille | Title: Mermaid | Time: 138 min


Hak @ 2008-02-14 20:39:43
The main focus in this one will be the background and scene. Basic mermaid on a stone.

PS: Thank you Kille for helping me out on this.

Hak @ 2008-02-14 22:33:00     
finished! wheew........ I hate water.... I know, the lines are wobbly, and I can't draw rocks.

PeekaJinx @ 2008-03-17 21:47:34     
I think my favorite part of this has to be the fin. I like the bold colors as well. One thing you might want to think about is your lighting. The sun is in the background and light reflections off of water almost always cause little more than black silhouettes. The mermaid seems too bright to fit in with the background. I do like the character and pose though. Good job.

shiho-san @ 2008-05-18 10:52:07     
i dont uso tolike this kinda drawing but i really loved yours.I dunno why, but its kinda scary and i like scary things.
Mermaids scare me since ever.

Hak @ 2008-06-18 18:05:17     
wow, lookin back on this, the anatomy's off on the waist, I got lazy on the tail, and yes, she should be a sillouette, but think of this:

maybe she's looking at you and you're on a boat with the searchlight on her...... or I was just not thinking... either way.

PurpleKirby2075 @ 2008-11-30 10:00:57     
I really like the textures in this one!

operating @ 2009-05-11 19:57:44     
i love the eyes and fin! 8D

bugbell @ 2009-06-29 09:19:43     
wow! :D

[ 230 ] Artist: Zagabatsuu / demonred21 | [ 2nd homepage ] | Title: Space Girl | Time: 250 min


Zagabatsuu @ 2007-11-18 07:43:31
Aaaahhh :)
I...kinda lost it, but it was recovered XD

The timer somehow lies ^_^
Im sorry to be late, Demon! *_*
(I actually hate to be late for something, but its ALWAYS me thats late O_o)

(Edited on November 18, 2007, 7:52 am)

Zagabatsuu @ 2007-11-18 11:16:20     
I noticed now that since i RECOVERED this picture, I didn't have the choice of Co-Owner.
But please, don't delete this! ^_^;;

demonred21 @ 2007-11-18 23:43:29     
First off, I do like the design you gave for your character ^^

The real problem I see in this would be the anatomy. Her eyes was a little far apart. Eyes should be an eye distance apart. Her body was facing the front while her head is looking to her left, giving it an awkward position. From the looks of the animation, I would suggest using guidelines like the ones I did so that her arms come off her shoulders right because underneath those clothes needs to have some structure :> Once the anatomy is in there, the clothes easily fall into place :B Her head was a little large and there is some issues with making things symmetrical like the wings as one is a bit far compared to the other .

The next issue would be the shading. The shading you put in is in the front of the picture, which is okay, but lots of people mess it up. In this case, there are missing shadows from one item to the next such as hair to face, clothes to hand as well as the scarf. The scarf itself has awkward folds which I would suggest to try to make folds smoother like the ones on the dress so it doesn't look like the scarf was made unevenly ^^; Some line variation with it would help too :>

The final issue I see in the picture would be to make the background neater or make it have more purpose in the picture like some design :>

Zagabatsuu @ 2007-11-21 11:12:33     
Ah! ^_^
Thank you Demonred21! :D

I really hope I get a tablet for Christmas, so if I do, my drawings would be a bunch better :-P
Yes, the background sucks, I usually don't have enough imagination left for it *_* (Bad exuse! XD)

[ 226 ] Artist: kurlz_98 / demonred21 | [ homepage / 2nd homepage ] | Title: Bling Man | Time: 36 min


kurlz_98 @ 2007-11-01 15:17:50
Hey Demon, hope ya didn't forget about me!

Done with a mouse. Don't have a tablet yet.

demonred21 @ 2007-11-01 20:30:56     
I do like that you're going for a cartoon-ish feel. It is actually a lot harder than most people think because in cartoons, a lot goes into the appearance of the character to fit their personalities. You might want to try looking into a particular show you like and learn about why they drew the characters the way they did ^^

As for the image itself, I understand that you have much to learn and you're still young so there is much potential yet to surface :>

The main things to note is the anatomy is off, but it's hard to say if you are going for a cartoony look that they would distort the anatomy on purpose. From the way this character is I would suggest looking at cartoons like Big Al and such for inspiration since I wouldn't be able to help too much in caricatures :0

Another point is the use of space on the image ( the layout or composition) As I pointed that there is too much empty space. You're not the only person that does this, but it's good to be aware that is you have too much empty space, some kind of environment bg or a simple design can make up for it rather than a colored bg.

Lastly would be poses. He is standing a bit too stiff. It may be one of the harder things to do when you don't have a grasp in anatomy, but it does make a lot of difference in its effect on the empty space as well as making the image more interesting :>

There's still a long way to go, but starting early does make a difference, as well as practicing and observing ^^

kurlz_98 @ 2007-11-03 04:08:35     
Thanks for the advice, hopefully I can manage to draw like that :)

[ 212 ] Artist: Dreya / demonred21 | [ 2nd homepage ] | Title: Iniko | Time: 11191 min


Dreya @ 2007-09-12 16:16:23
My fox character. What I really need help with is shading, I think. But any criticism is much appreciated. I left the time on forever, I'm estimating it took about 3 hours.

demonred21 @ 2007-09-12 19:05:35     
Ahh this picture is very lovely. The background is also well done. <3 The lining is also gorgeous <3

As for crits:
There were some parts of the background that was a little scratchy that you maybe could've blended more. The further part or the bg in the distance should be lighter in some way to show depth (you might want to see refs for what I mean). I also made the foreground's sand more yellow because the way it was before made the sand look like a different composition than the background.

The coloring and shading for the most part is very lovely. I do feel it was a bit odd though because of how you separated the parts of the fox's body by using shading. It only works if the parts are separate, but when they are close or connected, they do cast shadows on each other. You might want to right click the bottom layer to invisible to see the general shadows I put on the top layer to see what I mean ^^

The overall anatomy is also very good. The only main problem I see is the perspective in the ears. The hind legs I drew it in a slightly different perspective because it gives the fox a more stable balance in the pose it's in. I believe the tail also thins out a bit in the end, but you can leave it the way you had it :o I followed this ref as an example:

Overall the picture is fantastic and I think you'd make a great animal artist ^^ <3

(Edited on September 12, 2007, 7:12 pm)

Dreya @ 2007-09-12 19:24:54     
Thank you very much. This is very helpful, and I will work hard to improve.

tiamat4eva @ 2007-09-12 22:34:42     
Regarding the background, i would suggest blending the area at the horizon, since we can't see details in the distance, the crisp edge instead appears like a cliff. I agree with demon's comments. good luck!

Aho_Matsuri @ 2007-10-02 03:25:31     
the sand and the fox look's great but the sky dont convince me =P

Dreya @ 2007-10-02 21:08:47     
Yeah, I know, I'm not happy with the sky either. I'm used to using Shi Painter, which is much more sky friendly, but I know this isn't a legitimate excuse.

Steelwolf @ 2007-11-21 16:20:50     
I luv this picture it wonderful . Im just getting used to this . Keep up the good work. :)

CrystalDragonair @ 2007-11-25 11:40:17     
Oh, it looks WAY better than if I drew this! I like the tail very much too.

Prudence @ 2008-03-30 12:26:54     
One thing that I have noticed works well, for me anyway, in doing skies is the watercolor tool. I set it to almost the lowest opacity. You want to keep in mind that the sky looks darker blue closest to the earth and gets lighter. You might want to reverse your gradient, add more white to the upper part and then use the blend tool and blend it all together. Just a suggestion.

Dreya @ 2008-04-11 11:33:10     
Thanks for the helpful comments! Yeah, I'm not happy with the sky at all, though I did look at reference pictures for the gradient...mostly it looks lighter toward the ground, so I don't know about reversing it.

faedrien @ 2008-12-04 18:28:54     
this is great :)
i love the pose and the detail, and i adore the background it looks so nice. awsome work! :)

babyxmint @ 2009-07-15 17:40:00     

Dobuchu @ 2009-10-07 22:57:48     
cute! : D

[ 201 ] Artist: blancChocolat / EinTheWonderDog | [ 2nd homepage ] | Title: Red | Time: 181 min

Shi Painter

blancChocolat @ 2007-08-23 14:05:53
Okies, so my computer likes to pull the disappearing layer trick, so i am going to see if i can go back and do the hair after a good safety save ^_^

blancChocolat @ 2007-08-23 14:48:59     
Done for the most part, except for the pants and the background (XD i've been avoiding those) :D I hard edged the shading in then blended it with the watercolor tool, and the hair is done entirely in hard edges. :D

Zee Green Tell Sun @ 2007-09-03 15:26:46     
He looks stubby :< and the arm looks thin, and the neck looks beefy

ChibiTotoro222 @ 2007-10-09 19:12:19     
Ooh, the face is very nice! <3

Perhaps the neck should be a little thinner. :]

babykitten1986 @ 2008-05-20 16:22:33     
It's neck might be to thick. It's an overall good drawing but you need to learn how to get some of the body parts facing the right direction.

The Sick Faiiry @ 2009-02-26 21:15:25     
he looks like he's melting D;

[ 197 ] Artist: Raizki / Tigger_180 | [ 2nd homepage ] | Title: Fire Requiem | Time: 335 min


Raizki @ 2007-08-11 06:25:51

Raizki @ 2007-08-11 08:43:55     
I'm sorry I couldnt comment when this was finished. My internet browser failed and I was lucky this even got put on the site. So I hope this won't get deleted. But as its made known through out the whole site that mods have the final say.
Sorry this took so long tigger. I really hope this wont get taken off...

[ 193 ] Artist: Urisan / demonred21 | [ 2nd homepage ] | Title: Dance like nobody is watching... | Time: 1374 min


Urisan @ 2007-08-10 23:24:47
So here goes... I'm kinda scared.. LOL! Demonred's agreed to be my sponsor. Thanks Demon sweetie.. I appreciate your help big time..

Urisan @ 2007-08-10 23:29:56     
BTW, the timer LIES! I forgot i was working on it.. XD

demonred21 @ 2007-08-11 00:47:36     
I think the overall picture was really nice ^^

The major issue here is the anatomy. The head was way too big and a bit muscular for a ballerina. The foot showing is also impossible in that position. The tutu was also too big and off perspective.

There were good color choices. The issue here would be shadows (from the arm and ribbon) and careful of the blend tool since it can destroy folds if not done properly (ie the face and top)

I hope this is helpful. My advice would be to use a ref for tutus because they are hard to do right since they are stiff and poses affect them differently than normal dresses ^^ With a little practice, you'll get there sooner than you think <3

MiraFirefly @ 2007-08-14 15:59:42     
I hate to sound like the obnoxious newbie, but isn't head size exaggeration just a stylistic choice?

demonred21 @ 2007-08-14 21:19:03     
It can be, but for the purpose, I'm suppose to show the correct anatomy. As a way of learning, you should understand anatomy before you stylize anything ^^

JinCurry @ 2007-09-07 23:18:31     
Um...excuse me, but isn't this art theft? from
I find it too similar to be just a coincidence.

JinCurry @ 2007-09-07 23:20:15     
and to add to what I said, I know this is a learning room, but they didn't include the reference, so that's why I pointed it out.
Unless they're both referencing off a photograph. *shrug*

demonred21 @ 2007-09-08 01:26:18     
Referencing is ok. Art theft would be using the actual picture and claiming it your own. Even if it is a reference, doesn't mean the anatomy is correct since the drawing isn't based on life proportions ^^

jimmy-kun @ 2008-01-06 17:55:35     
Very nice

[ 176 ] Artist: fukuhashi343 / demonred21 | [ 2nd homepage ] | Title: sunbathing | Time: 790 min


fukuhashi343 @ 2007-07-22 15:24:42
I hope this works this time.

For some reason it would not download the first time and I had to recover the pic. Demonred21 agreed to be my sponsor.

-- I made many of the changes that demonred21 suggested and I think the extended leg and foot look a little less goofy now. The background and trees don t look like puffballs anymore, which is a good thing. Thank you demon. You are a wonderful sponsor!

(Edited on July 25, 2007, 8:07 am)

demonred21 @ 2007-07-24 15:22:42     
Ah since I cant make changes to the picture as of yet, I might as well critique it for now since Im sure youre wondering how you did ^^

I think the colors are really nice, I hope the advice helped you see how it can create depth :3

The shading on the person seems fine, but I feel everything else couldve been darker and dont forget about shadows!

Trees are hard to do since there are all these leaves that no one wants to do, but a good way to get a feel for them is to draw the shape of the leaves together in one shape and then shading it so that they dont look like puffs ^^

I do like that the hair has a sheen to it, but it does look odd compared to the coloring in the rest of the picture. Drawing a few blades of grass here and there, especially around the trees and the cloth would make it look more like grass.

Anatomy-wise I think the extended leg is a bit long. It should be about 3 1/2 heads long

I hope the advice helps and hopefully once I can show it visually, it would explain a lot better ^^

fukuhashi343 @ 2007-07-24 16:31:06     
Thank you demon. I ll work on re-touching using the crit you have offered me. I hope uriel will be able to add you back in as a collaborator so you can mark specific areas on the drawing.

AcidAlice @ 2007-08-04 21:18:42     
when i look at this picture i think of eden
adam and eve =]

crits time
the farthest shoulder gives me the feeling like it doesn't fit.
i think it has something to do with how far out the chest is.
ill get on to the coloring.
the picture feels unfinished and if it is thats perfectly fine.
the lineart needs alot of work its choppy and unclean looking and you don't want that.
the shading is okay but it's nothing special you need something that just makes it itself.
you need to have it and
you need to own it.
you need unique style baby =].

well thats it hoped i helped.

demonred21 @ 2007-08-05 13:49:32     
As for additional crits, I feel the trees could have been worked on more to look more real. A ref can really make a difference in a picture as well as working on the grass and line quality (as Alice had pointed out ;3). It's not too big a deal for 2* level, but always strive higher, right?

The anatomy wasn't too off and I think the dark parts of the shading could've been pushed further to really bring out the muscle tone and folds in the cloth.

I hope these help to become a solid 2*er. It's always best to feel that you are there rather than feel uncertain whether it's good enough or not. When you feel uncertain, then maybe you need to work on it more. Always take your time. ^^

(Edited on August 5, 2007, 1:55 pm)

[ 172 ] Artist: CatsinSummer / demonred21 | [ 2nd homepage ] | Title: school hall | Time: 227 min


CatsinSummer @ 2007-07-18 14:03:47
This would be my absolute favorite OC, Renji. His hair WAS black..somehow it turned out brown. He's in a hallway in a school somewhere..with those horrible hunter green/cream combo speckled tiles and a cheesy inspirational poster on the wall. I am very proud of this, the timer doesn't lie one bit, so , okay, Demon...
I know you will have a lot to add LOL..

demonred21 @ 2007-07-18 21:59:24     
I have to say that it's not bad, but there are mistakes here and there that every starting artist goes through ^^

Some major things would be to utilize your watercolor tool to make it smoother in those scratchy places like the tiles and clothes.
Lighting-wise, the shading was very vague on the light source. I assume it's from his right, but in a room, light source comes from above so you might want to be careful when choosing the direction to go with the setting.
The bg is a bit off from the perspective. It also helps to put a back wall so that it doesn't look so endless, unless that is your intention :3 The further part of the wall is also darker since light travels more slowly when you're further from it rather than putting so much white around that makes him look like he has a halo or something :0 Tiles also seem smaller when it's far away. Maybe a reference would help better than I'm explaining it XD;
There is a bit of sloppiness that you might have been able to fix though ^^;
The photo on the wall could've been referenced from somewhere to make it look more authentic.
Anatomy-wise, it looks fine for the most part. The hair is a bit big and the left arm is a bit long, but the overall anatomy is good.

I think you did a fine job for the most part ^^ I hope my advices are helpful and understandable <3

CatsinSummer @ 2007-07-19 11:02:09     
Thanks for the C+C, demon! You're quick! There was a back wall (actually, a glass door, that's why the dark was kind of in the middle, i figured if the pure color was coming toward us, and the light from the door was getting the part behind us then, well..oh nevermind.) but it went behind his head in the sketch. I don't honestly know how the floor got skewed like that. Thanks on the tile crits, I've never done tile before!

CatsinSummer @ 2007-07-19 11:04:11     
Would you say I'm close to 2*?

demonred21 @ 2007-07-19 13:44:06     
I think so if it was a bit neater. As for the window in the back I suppose you can have it brighter in a way, but it still needs to be evident that the light coming from the front be different in some way (usually yellower or something) ^^

K i K i @ 2008-09-05 23:22:07     
I love the hair!!!!!!!
its friggin sweeeeeeet!

[ 163 ] Artist: merette / Tigger_180 | [ 2nd homepage ] | Title: Sora | Time: 79 min


merette @ 2007-07-03 04:31:52
Well...this could've turned out aLOT better. Considering this is my first workshop I'm in for the bashing of a lifetime... Ok... have fun =]

merette @ 2007-07-16 00:50:26     
=] I'm glad you didm't forget about me.

Thanks for the critics, it helps, really it does I'll try and work on everything.

[ 154 ] Artist: Fangslash / Tigger_180 | [ 2nd homepage ] | Title: No Title | Time: 160 min

Shi Painter

Fangslash @ 2007-06-12 13:20:54
Quick character design, possibly went overboard with the blur tool but all help appreciated...

tengen @ 2007-06-20 19:02:52 very obvious mistake is that it's physically impossible to bend the head at that angle. The head looks like is turned more than 90 degrees.

Also, his left arm seems to be a bit too long (if the mechanical arm is supposed to be normal human proportions), and that hand is a bit unclear (looks like a stump).

The background seems a bit random, but nothing wrong with it particularly.

However, on an interesting note, with a few minor changes such as changing his pose to have crossed arms in front and erasing the arm on the right, and removing the zipper, you'd get a guy with the back towards the viewer, with a more natural pose, i guess.

tengen @ 2007-06-20 19:05:55     
Oh, and if I can be slightly pickier, it's also better to have some variation in line thickness (weight) to give the picture a more natural feel. Right now all your lines are the same thickness. Border lines look about right, but some things (such as mechanical arm detail and ear detail) can have thinner lines to give the overall picture an overall structure.

Yeshu @ 2007-07-02 15:55:49     
The blurring is a bit much and yes, all comments about the head hold true.

[ 144 ] Artist: DjWhiteBooty / Tigger_180 | [ 2nd homepage ] | Title: Whee~ | Time: 153 min


DjWhiteBooty @ 2007-05-31 00:31:54
Long awaited oekaki. Sorry it took so long tigger. T_T
Anyways... N/F, safety save.

DjWhiteBooty @ 2007-06-01 17:39:47     
I guess I'm done~ Waiting on you, tigger ^3^;

Kaze_Kotano @ 2007-06-10 22:17:31     
kay! um, in my opinion, her boobs are too low O_O and the hair could be neater.
and where is her pinky on the other side of her dress? : O
I like how you placed the folds on the clothes, though, great job on that! : DD

DjWhiteBooty @ 2007-06-10 23:11:46     
Lol. Short 'n' sweet. :D
Her pinky's being covered by her other finger. :O Yes the hair is messy. P= Are her boobs low? I just think I drew 'em too big. XD (HEHE.)
Thanks Tigger. :]

zinjune @ 2007-06-11 06:07:25     
I don't think her boobs are too low. Ever heard of gravity?

Kaze_Kotano @ 2007-06-11 09:45:27     
I have though of that, but I ruled it out for another eason that I forgot =_=
and...i'm not tigger XD

DjWhiteBooty @ 2007-06-11 22:08:35     
woops.. I thought it was. o.o XDDD;;; MY MISTAKE. I didn't look at the name >///< SORRY. XD

chuuten @ 2008-07-13 01:06:07     
Awww how cuteeeee

Hanon @ 2008-08-11 14:50:24     
thats good and i have a question. when u were drawing it how did you erase the bckgrnd but leave the person there?

[ 137 ] Artist: Kaze_Kotano / EinTheWonderDog | [ 2nd homepage ] | Title: Wait up! | Time: 76 min


Kaze_Kotano @ 2007-05-16 21:34:21
Ok Ein-Sama~ : D SasuNaru on the house!

I'm liking my solidz skillz....kinda. The BG didnt turn out quite so well. And Naru's face....UGH! >___< ANDDDDD I cant place wrinklez in clothing. The compression ruined it...kindoff....
Nyu, I'm going to have a lotttttt of crit, and i really wnt mind O_____o
I'll never be good as you with solidz, Ein! <3 youz teh masterzz >w<

(Edited on May 16, 2007, 9:49 pm)

cocoland @ 2007-05-16 23:33:45     
You did a decent job with the whole thing. =) The one part that may need some tweaking is the background. Its a bit too blurred out so the it makes the picture look a little flat since the foreground is so crisp. Try spending a bit more time on the folds to make them look more shapely. Very kawaii picture. I like ^^.

EinTheWonderDog @ 2007-05-17 08:51:25     
mmmmK!! =3

first things first: proportion. yup, that word has probably bombarded you in art class and everywhere, but it's still important. it's also good to know up front that it can be very, subjective depending on who is drawing, because of style and preference, but generally...
- Eyes should have enough space between them to fit in an extra one in the gap (looking straight on, but 3/4 view the "eye lengths" should be getting narrower as you go.. closest to the screen = longest, then the "middle" eye little shorter, then far eye narrowest of them all). You were drawing the closest eye generally ok in size, though the far eye decreased in size far too much.. practice is the key here, and becoming able to recognize what distances are most natural.
- The head-to-shoulderwidth is another killer. The critique's in the picture for distance, but I wanted to say also that STRUCTURE of shoulders is equally as important as proportion! The collarbones (the key here) hold up the shoulders to a degree (it's different for different people, again).. the way you angled to body required shoulders to be less drastically angled towards the screen--a bit more straight-on.

SASUKE: Depending on how far behind he is...
- Head was good size. Just placement of features was adjusted, and this is because of proportion and foreshortening as well. Since it seemed his forehead was more towards the screen (as he propelled himself to "catch up" with chest and heading sticking forward), then his chin was further... which also means it had less space between the jawline and his mouth. It's hard to explain this... I think a good artist to study is MC Escher for foreshortening methods.. he does it in extreme forms with geometrical shapes most often, but it really still helps to see how distance from objects in different parts affects their image...
- Head to body... here we have an interesting situation where Sasuke's head, as stated before, is propelled forward in front of the body. This makes it closer up and bigger-looking against the body that is farther back.

Shading...(demonstrated on Sasuke)
Everbody's favorite *COUGH>>;* question: where's the light comin' from? Ahaha~! *so lame* XD Well, as it's a bright day and I'll just say... it's... COMING FROM STRAIGHT ABOVE YES ^^; that means that Sasuke's hair would be blocking it from parts of his face directly beneath it! Same goes from area under his nose, and same goes for the area of Sasuke's chest beneath his head: head blocks light, chest gets darker..and even darker as it goes further back, further from the light up front since his chest is sticking closer to the light while his stomach is hovering kind of at a closer angle to the ground (well... more so than his chest). His shoulder, if his arm were back a bit to bend and help him jog, would also be shaded like this, as the back of it would be getting the light.

-Detaiiiiil =w=! Though I didn't do, anything (due to the writing), I did demonstrate how to cleanly (AHA, well... kind of!) lineart and shade a snowman. The snowman drawn before wasn't quite cleanly/un-smudgily drawn. Although it was done in watercolor, that can be brought to have a clean edge, too. Anyway, shading is defined (and in the same direction as Sasuke's light source--important!). The shading is not perfect here, however--the roughly dashed color could be cleaned up, but this is for basics.
- Details! Um, the sky, although off to a good start, I think could have a bit more depth to it... like it does to everything else, shading does this! Different parts of the sky get more light than others, whether (weather!! ahaha i love bad puns) it's because of clouds of sunset, etc. Here, you've got clouds. I'd take the opportunity to add 3-D shading to the clouds--darken parts, lighten parts. Ref pictures are really helpful with this. In fact, I find it impossible for myself to make good clouds without references~ And same goes for snow--different patches are lighter, darker, and OH! It's best if the shading can be discerned; i.e. dark enough against the original shade to be able to tell it's there.
-Other little details like birds, trees, and benches or something would be cute, too.. and fun to look at!

LASTTTTt but not least and something <b><i>I</b></i> still need to work on, truth be told:
Work on it till you're satisfied--no: until it LOOKS GOOD TO YOU. Don't settle for less! It's hard to say this for oekaki, since saving has minimum requirements for the work like 50% done or at least lineart, but good oekaki is a good achievement just like a pencil and paper, or a CG, or... well, any art.
- Trouble with this? Just think: the JOURNEY (the act of drawing/coloring), not just the DESTINATION (finished pic) is fun. MAYBE EVEN MORE FUN! Ahh, it's hard to want to get done, but enjoy the time you're spending, too! And feel the growth, be proud of yourself, and keep on! That's the key. I once went to a seminar on success, and the speaker (an Olympic gymnast!!) said that the only reason he was better than anyone else was that he worked LONGER--not HARDER--at the gym than anyone else. Like that, if you spend the time you NEED on your pic to make it Olympic (!!) quality, you will get quality (maybe even OLYMPIC someday, with practice and Olympic dedication for a long time) pictures.

So there you have it! If you've any other specific questions, please ask! I fear I've written too much O_O;; Good luck, glad to help!

Kaze_Kotano @ 2007-05-17 11:05:05     
thank you Ein-sama! <3 I'll try harder and try to get better : D I dont think you typed too much >w<

Haimaru @ 2009-05-16 04:00:21     
Yatta! It's Naruto! First one I've seen of him on here! I really like it! ^_^ Keep on the good work!

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