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The Workshop - OekakiCentral.com
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~ MadHatter

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[ 275 ] Artist: KattehV / demonred21 | [ homepage / 2nd homepage ] | Title: Unleash the Beast | Time: 328 min
 

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KattehV @ 2008-06-19 18:00:57
refs - http://syccas-stock.deviantart.com/art/drinking-lolita6-50693318
http://www.monsterenergy.com/images/contactus2.jpg

Monster stuff (c) Monster Beverage Co.

Timer's off, was on the phone for a while.
...I'm totally not addicted to Monster.

demonred21 @ 2008-06-19 19:40:03     
I think this picture is really nice overall~ I like how much contrast you put into it

I would say the issues you need to work on are:

Anatomy- The body is much bigger than the way you drew it. Remember to measure the body based on head size. A person should be 7-7 1/2 heads tall. Each measurement lines I put in should be about the size of the head in those areas. If I'm correct, the drink is also longer than the regular canned drink, if you really wanted to be more accurate. I drew in a bunch of lines to represent the direction the folds move in on clothes to give it a more realistic feel to it. In a way, folds have their own guidelines.

Coloring- Overall the coloring is very dynamic, but I do feel there is an overuse of tones as well as you're using the same color tone throughout each area. It would be more vibrant using warmer as well as a variety palette for your shading.

Typesetting- To me, you are trying to create an advertisement so I decided to critique this point as well. I feel that part of the words are being lost in the picture since you darkened it. The number one thing in an ad is to draw the attention of the viewer by a large picture and the next part is the first thing they read. They should be able to read the text easily without thinking so much about where it is on the ad. The style you wrote it in could have a more bolder and larger font size that takes up more of the space in that corner. Also using a different font for 'unleash' and 'beast' will draw more attention than a single font would. Try thinking of how a word sounds and what comes to mind rather than the whole phrase ^^

Overall the picture is very nice and there weren't that much I needed to fix since you practically had it down ^^ ♥ Just more practice in the areas I mentioned and you'll be fine~


[ 271 ] Artist: BillyTheCad / demonred21 | [ homepage / 2nd homepage ] | Title: No Title | Time: 320 min
 

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BillyTheCad @ 2008-06-11 23:26:57
After I asked demonred to kindly be my sponser, I disappeared for a couple weeks >.< Sorry for that! Well, it's finally done. I think I particularly need help in bg's and anatomy, so any advice is appreciated!

reference pics:
animal body:
http://www.portlandonline.com/shared/cfm/image.cfm?id=159787
http://simonandbaker.com/slnp_a9_kudu_female_run_crp.jpg
http://www.rideadraft.com/Horses/sold1/Sal_running2.jpg
http://farm1.static.flickr.com/149/390420277_5cbd260a4d.jpg?v=0 (also for hair)

Human torso:
http://www1.istockphoto.com/file_thumbview_approve/2985791/2/istockphoto_2985791-muscular-male-model.jpg
http://www.istockphoto.com/file_closeup/people/5145264-sexy-man-on-the-chair-copy-space.php?id=5145264

Background:
http://ngm.nationalgeographic.com/2008/01/emptied-north-dakota/img/emptied-prairie.jpg

demonred21 @ 2008-06-12 20:29:09     
The picture is overall really nice~ Lots of effort has been put into this. ♥

As for needs of improvement:
You have a good grasp of lighting- There is more you could do to bring out the picture by adding more shadowing in areas such as the grass (some of the body hides in the grass to show that it's in front rather than a floating figure ^^) and the male portion of the figure.

Your color choices are also really well done- As for the coloring part, I would suggest to add another ref into your repertoire- clouds. I do find some of the coloring a little rough in places like the fur on the horse part of the figure.

The lineart could be soften a bit in areas with hair to give it a nice silky look as well as toning down on the musculature. Drawing individual strands, but not actually planning it out can make it look less ( hair should have a full weighted look)

The male portion was a little off in the anatomy as well as the movement of his torso did not match with the running motion of the picture.

Overall the picture is 2* quality already with a few minor adjustments here and there. As advice, I would say that you're focusing too much in trying to put in details to make it look impressive when it actually does not need all that. Rather try to take away some and focus on what will make the picture flow more smoothly.

(Edited on June 12, 2008, 8:31 pm)

BillyTheCad @ 2008-06-20 01:57:30     
Thanks for your wonderful critique! I'll definately keep everything you've said in mind, and I love the changes you made to the picture. Hair in motion is my bane - when there's utterly no movement or wind I can do alright, but I tried it in motion for the sake of the picture, and I can tell I need improvement on that! Same with lineart - I know to vary the thickness, but where to make lines thinner or thicker without counting shadow and highlights still gets me.

Also, as far as taking things out - what do you suggest? I worry that if I don't take the extra moments to draw in, say... the feathering on the hooves, the picture would look to bland or lazy.

Again, thank you for your help!

demonred21 @ 2008-06-21 13:07:11     
The main parts to take out would be the lines for some of the hair, muscle and hand. Try using shading to emphasize those areas rather than lines to see how that works. The key is to think about which areas stand out too much and keep that in balance with the rest of the picture ^^


[ 250 ] Artist: Hak / Kille | [ homepage ] | Title: Mermaid | Time: 138 min
 

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Hak @ 2008-02-14 20:39:43
The main focus in this one will be the background and scene. Basic mermaid on a stone.

PS: Thank you Kille for helping me out on this.

Hak @ 2008-02-14 22:33:00     
finished! wheew........ I hate water.... I know, the lines are wobbly, and I can't draw rocks.

PeekaJinx @ 2008-03-17 21:47:34     
I think my favorite part of this has to be the fin. I like the bold colors as well. One thing you might want to think about is your lighting. The sun is in the background and light reflections off of water almost always cause little more than black silhouettes. The mermaid seems too bright to fit in with the background. I do like the character and pose though. Good job.

shiho-san @ 2008-05-18 10:52:07     
i dont uso tolike this kinda drawing but i really loved yours.I dunno why, but its kinda scary and i like scary things.
Mermaids scare me since ever.

Hak @ 2008-06-18 18:05:17     
wow, lookin back on this, the anatomy's off on the waist, I got lazy on the tail, and yes, she should be a sillouette, but think of this:

maybe she's looking at you and you're on a boat with the searchlight on her...... or I was just not thinking... either way.


[ 230 ] Artist: Zagabatsuu / demonred21 | [ homepage / 2nd homepage ] | Title: Space Girl | Time: 250 min
 

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Zagabatsuu @ 2007-11-18 07:43:31
Aaaahhh :)
I...kinda lost it, but it was recovered XD

The timer somehow lies ^_^
Im sorry to be late, Demon! *_*
(I actually hate to be late for something, but its ALWAYS me thats late O_o)


(Edited on November 18, 2007, 7:52 am)

Zagabatsuu @ 2007-11-18 11:16:20     
I noticed now that since i RECOVERED this picture, I didn't have the choice of Co-Owner.
But please, don't delete this! ^_^;;

demonred21 @ 2007-11-18 23:43:29     
First off, I do like the design you gave for your character ^^

The real problem I see in this would be the anatomy. Her eyes was a little far apart. Eyes should be an eye distance apart. Her body was facing the front while her head is looking to her left, giving it an awkward position. From the looks of the animation, I would suggest using guidelines like the ones I did so that her arms come off her shoulders right because underneath those clothes needs to have some structure :> Once the anatomy is in there, the clothes easily fall into place :B Her head was a little large and there is some issues with making things symmetrical like the wings as one is a bit far compared to the other .

The next issue would be the shading. The shading you put in is in the front of the picture, which is okay, but lots of people mess it up. In this case, there are missing shadows from one item to the next such as hair to face, clothes to hand as well as the scarf. The scarf itself has awkward folds which I would suggest to try to make folds smoother like the ones on the dress so it doesn't look like the scarf was made unevenly ^^; Some line variation with it would help too :>

The final issue I see in the picture would be to make the background neater or make it have more purpose in the picture like some design :>

Zagabatsuu @ 2007-11-21 11:12:33     
Ah! ^_^
Thank you Demonred21! :D

I really hope I get a tablet for Christmas, so if I do, my drawings would be a bunch better :-P
Yes, the background sucks, I usually don't have enough imagination left for it *_* (Bad exuse! XD)


[ 226 ] Artist: kurlz_98 / demonred21 | [ homepage / 2nd homepage ] | Title: Bling Man | Time: 36 min
 

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kurlz_98 @ 2007-11-01 15:17:50
Hey Demon, hope ya didn't forget about me!

Done with a mouse. Don't have a tablet yet.

demonred21 @ 2007-11-01 20:30:56     
I do like that you're going for a cartoon-ish feel. It is actually a lot harder than most people think because in cartoons, a lot goes into the appearance of the character to fit their personalities. You might want to try looking into a particular show you like and learn about why they drew the characters the way they did ^^

As for the image itself, I understand that you have much to learn and you're still young so there is much potential yet to surface :>

The main things to note is the anatomy is off, but it's hard to say if you are going for a cartoony look that they would distort the anatomy on purpose. From the way this character is I would suggest looking at cartoons like Big Al and such for inspiration since I wouldn't be able to help too much in caricatures :0

Another point is the use of space on the image ( the layout or composition) As I pointed that there is too much empty space. You're not the only person that does this, but it's good to be aware that is you have too much empty space, some kind of environment bg or a simple design can make up for it rather than a colored bg.

Lastly would be poses. He is standing a bit too stiff. It may be one of the harder things to do when you don't have a grasp in anatomy, but it does make a lot of difference in its effect on the empty space as well as making the image more interesting :>

There's still a long way to go, but starting early does make a difference, as well as practicing and observing ^^

kurlz_98 @ 2007-11-03 04:08:35     
Thanks for the advice, hopefully I can manage to draw like that :)


[ 212 ] Artist: Dreya / demonred21 | [ homepage / 2nd homepage ] | Title: Iniko | Time: 11191 min
 

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Dreya @ 2007-09-12 16:16:23
My fox character. What I really need help with is shading, I think. But any criticism is much appreciated. I left the time on forever, I'm estimating it took about 3 hours.

demonred21 @ 2007-09-12 19:05:35     
Ahh this picture is very lovely. The background is also well done. <3 The lining is also gorgeous <3

As for crits:
There were some parts of the background that was a little scratchy that you maybe could've blended more. The further part or the bg in the distance should be lighter in some way to show depth (you might want to see refs for what I mean). I also made the foreground's sand more yellow because the way it was before made the sand look like a different composition than the background.

The coloring and shading for the most part is very lovely. I do feel it was a bit odd though because of how you separated the parts of the fox's body by using shading. It only works if the parts are separate, but when they are close or connected, they do cast shadows on each other. You might want to right click the bottom layer to invisible to see the general shadows I put on the top layer to see what I mean ^^

The overall anatomy is also very good. The only main problem I see is the perspective in the ears. The hind legs I drew it in a slightly different perspective because it gives the fox a more stable balance in the pose it's in. I believe the tail also thins out a bit in the end, but you can leave it the way you had it :o I followed this ref as an example: http://www.wildkids.org.uk/images/woodland/red_fox_2.jpg

Overall the picture is fantastic and I think you'd make a great animal artist ^^ <3

(Edited on September 12, 2007, 7:12 pm)

Dreya @ 2007-09-12 19:24:54     
Thank you very much. This is very helpful, and I will work hard to improve.

tiamat4eva @ 2007-09-12 22:34:42     
Regarding the background, i would suggest blending the area at the horizon, since we can't see details in the distance, the crisp edge instead appears like a cliff. I agree with demon's comments. good luck!

Aho_Matsuri @ 2007-10-02 03:25:31     
the sand and the fox look's great but the sky dont convince me =P

Dreya @ 2007-10-02 21:08:47     
Yeah, I know, I'm not happy with the sky either. I'm used to using Shi Painter, which is much more sky friendly, but I know this isn't a legitimate excuse.

Steelwolf @ 2007-11-21 16:20:50     
I luv this picture it wonderful . Im just getting used to this . Keep up the good work. :)

CrystalDragonair @ 2007-11-25 11:40:17     
Oh, it looks WAY better than if I drew this! I like the tail very much too.

Prudence @ 2008-03-30 12:26:54     
One thing that I have noticed works well, for me anyway, in doing skies is the watercolor tool. I set it to almost the lowest opacity. You want to keep in mind that the sky looks darker blue closest to the earth and gets lighter. You might want to reverse your gradient, add more white to the upper part and then use the blend tool and blend it all together. Just a suggestion.

Dreya @ 2008-04-11 11:33:10     
Thanks for the helpful comments! Yeah, I'm not happy with the sky at all, though I did look at reference pictures for the gradient...mostly it looks lighter toward the ground, so I don't know about reversing it.


[ 201 ] Artist: blancChocolat / EinTheWonderDog | [ homepage / 2nd homepage ] | Title: Red | Time: 181 min
 

Shi Painter

blancChocolat @ 2007-08-23 14:05:53
Okies, so my computer likes to pull the disappearing layer trick, so i am going to see if i can go back and do the hair after a good safety save ^_^

blancChocolat @ 2007-08-23 14:48:59     
Done for the most part, except for the pants and the background (XD i've been avoiding those) :D I hard edged the shading in then blended it with the watercolor tool, and the hair is done entirely in hard edges. :D

Zee Green Tell Sun @ 2007-09-03 15:26:46     
He looks stubby :< and the arm looks thin, and the neck looks beefy

ChibiTotoro222 @ 2007-10-09 19:12:19     
Ooh, the face is very nice! <3

Perhaps the neck should be a little thinner. :]

babykitten1986 @ 2008-05-20 16:22:33     
It's neck might be to thick. It's an overall good drawing but you need to learn how to get some of the body parts facing the right direction.


[ 197 ] Artist: Raizki / Tigger_180 | [ homepage / 2nd homepage ] | Title: Fire Requiem | Time: 335 min
 

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Raizki @ 2007-08-11 06:25:51

Raizki @ 2007-08-11 08:43:55     
I'm sorry I couldnt comment when this was finished. My internet browser failed and I was lucky this even got put on the site. So I hope this won't get deleted. But as its made known through out the whole site that mods have the final say.
Sorry this took so long tigger. I really hope this wont get taken off...

Tigger_180 @ 2007-08-26 20:15:04     
Hiyo! I didn’t forget about you I’ve just haven’t had the time to critique your picture, but now I do soooo… First of all good try! It’s very interesting, I’m sorry to say I don’t know who this character is though so I can’t really comment on the character itself…maybe next time post a link to a reference picture as well! Anywho lets get down to the nitty gritty:

Overall:
This picture is very awkward… it’s very blurry; I’m going to suggest to you that you stay away from the blur tool right now. And also get the hang of drawing things right side up before you attempt something more difficult like this. And try to take into account forces like gravity when you draw, because your character is upside down everything should be being pulled towards the ground (things like your characters hair etc.). Furthermore I’m going to say stay away from adding tones until later once you’ve got the hang of things a little better.

Lines:
To help give your picture a sense of depth and make it seem more 3D try giving your lines different thickness’. In addition to that you are going to want to try smoothing out your line work more. Just take your time…go slowly, practice lots and you’ll have great lines in no time.

Colouring:
I would defiantly suggest attempting to add some highlighting and shading into your pictures. It looks like you’ve outlined the body with the Doge and Burn tools but that’s about it. Next time try blending different shades of the same colour together and highlighting and shading that way. And also try to remember in the future that shadows and highlights don’t just go around the outlines of objects. You’ll want to try and add creases to your clothing and strands of hair the hair you’ve drawn. Furthermore make sure that you are very careful when you’re colouring so that your colours don’t bleed together, that way your pictures wont look so messy and the colours don’t become muddy.

Lighting:
When highlighting and shading you’re going to want to take into account your light source. You should always create a light source for yourself even if it isn’t seen in your work of art, make sure you know what direction the light is coming from.

Proportions:
As I said before I’m not to sure about what this particular character looks like so I’m just going to give you a general critique on the proportions. Starting with the head, because of the clothing I cant really give you a critique on it but I can tell you that the character does look like some type of Cyclopes and I don’t necessarily think that’s what you we’re going for. His shoulders seem very rectangular; you have to remember that people have muscles when you’re drawing. As for his arms one of them looks thicker than the other, make sure to watch that; also his waist seems a bit to narrow for a male character. And his legs look very wobbly but I’m guessing that’s just because of the clothing.

Background:
The background you’ve created for your character actually takes away from him because it’s so busy. So I suggest that if you aren’t going to give your character a scene to exist in make the backdrop not so busy. Because your background and character are both so eye catching it makes your picture very overwhelming.

Anywho good job, and if you need anything clarified just ask but for now I am off to bed.
Toodles
Tigger


[ 193 ] Artist: Urisan / demonred21 | [ homepage / 2nd homepage ] | Title: Dance like nobody is watching... | Time: 1374 min
 

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Urisan @ 2007-08-10 23:24:47
So here goes... I'm kinda scared.. LOL! Demonred's agreed to be my sponsor. Thanks Demon sweetie.. I appreciate your help big time..

Urisan @ 2007-08-10 23:29:56     
BTW, the timer LIES! I forgot i was working on it.. XD

demonred21 @ 2007-08-11 00:47:36     
I think the overall picture was really nice ^^

The major issue here is the anatomy. The head was way too big and a bit muscular for a ballerina. The foot showing is also impossible in that position. The tutu was also too big and off perspective.

There were good color choices. The issue here would be shadows (from the arm and ribbon) and careful of the blend tool since it can destroy folds if not done properly (ie the face and top)

I hope this is helpful. My advice would be to use a ref for tutus because they are hard to do right since they are stiff and poses affect them differently than normal dresses ^^ With a little practice, you'll get there sooner than you think <3

MiraFirefly @ 2007-08-14 15:59:42     
I hate to sound like the obnoxious newbie, but isn't head size exaggeration just a stylistic choice?

demonred21 @ 2007-08-14 21:19:03     
It can be, but for the purpose, I'm suppose to show the correct anatomy. As a way of learning, you should understand anatomy before you stylize anything ^^

JinCurry @ 2007-09-07 23:18:31     
Um...excuse me, but isn't this art theft? http://www.rivkah.com/artwork/colour/winterfalcon.jpg from http://www.rivkah.com/
I find it too similar to be just a coincidence.

JinCurry @ 2007-09-07 23:20:15     
and to add to what I said, I know this is a learning room, but they didn't include the reference, so that's why I pointed it out.
Unless they're both referencing off a photograph. *shrug*

demonred21 @ 2007-09-08 01:26:18     
Referencing is ok. Art theft would be using the actual picture and claiming it your own. Even if it is a reference, doesn't mean the anatomy is correct since the drawing isn't based on life proportions ^^

jimmy-kun @ 2008-01-06 17:55:35     
Very nice


[ 176 ] Artist: fukuhashi343 / demonred21 | [ homepage / 2nd homepage ] | Title: sunbathing | Time: 790 min
 

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fukuhashi343 @ 2007-07-22 15:24:42
I hope this works this time.

For some reason it would not download the first time and I had to recover the pic. Demonred21 agreed to be my sponsor.

-- I made many of the changes that demonred21 suggested and I think the extended leg and foot look a little less goofy now. The background and trees don t look like puffballs anymore, which is a good thing. Thank you demon. You are a wonderful sponsor!

(Edited on July 25, 2007, 8:07 am)

demonred21 @ 2007-07-24 15:22:42     
Ah since I cant make changes to the picture as of yet, I might as well critique it for now since Im sure youre wondering how you did ^^

I think the colors are really nice, I hope the advice helped you see how it can create depth :3

The shading on the person seems fine, but I feel everything else couldve been darker and dont forget about shadows!

Trees are hard to do since there are all these leaves that no one wants to do, but a good way to get a feel for them is to draw the shape of the leaves together in one shape and then shading it so that they dont look like puffs ^^

I do like that the hair has a sheen to it, but it does look odd compared to the coloring in the rest of the picture. Drawing a few blades of grass here and there, especially around the trees and the cloth would make it look more like grass.

Anatomy-wise I think the extended leg is a bit long. It should be about 3 1/2 heads long

I hope the advice helps and hopefully once I can show it visually, it would explain a lot better ^^

fukuhashi343 @ 2007-07-24 16:31:06     
Thank you demon. I ll work on re-touching using the crit you have offered me. I hope uriel will be able to add you back in as a collaborator so you can mark specific areas on the drawing.

AcidAlice @ 2007-08-04 21:18:42     
when i look at this picture i think of eden
adam and eve =]
paradise

crits time
the farthest shoulder gives me the feeling like it doesn't fit.
i think it has something to do with how far out the chest is.
ill get on to the coloring.
the picture feels unfinished and if it is thats perfectly fine.
the lineart needs alot of work its choppy and unclean looking and you don't want that.
the shading is okay but it's nothing special you need something that just makes it itself.
you need to have it and
you need to own it.
you need unique style baby =].

well thats it hoped i helped.

demonred21 @ 2007-08-05 13:49:32     
As for additional crits, I feel the trees could have been worked on more to look more real. A ref can really make a difference in a picture as well as working on the grass and line quality (as Alice had pointed out ;3). It's not too big a deal for 2* level, but always strive higher, right?

The anatomy wasn't too off and I think the dark parts of the shading could've been pushed further to really bring out the muscle tone and folds in the cloth.

I hope these help to become a solid 2*er. It's always best to feel that you are there rather than feel uncertain whether it's good enough or not. When you feel uncertain, then maybe you need to work on it more. Always take your time. ^^

(Edited on August 5, 2007, 1:55 pm)


[ 172 ] Artist: CatsinSummer / demonred21 | [ homepage / 2nd homepage ] | Title: school hall | Time: 227 min
 

PaintBBS

CatsinSummer @ 2007-07-18 14:03:47
This would be my absolute favorite OC, Renji. His hair WAS black..somehow it turned out brown. He's in a hallway in a school somewhere..with those horrible hunter green/cream combo speckled tiles and a cheesy inspirational poster on the wall. I am very proud of this, the timer doesn't lie one bit, so , okay, Demon...
DO YOUR STUFF!
I know you will have a lot to add LOL..

demonred21 @ 2007-07-18 21:59:24     
I have to say that it's not bad, but there are mistakes here and there that every starting artist goes through ^^

Some major things would be to utilize your watercolor tool to make it smoother in those scratchy places like the tiles and clothes.
Lighting-wise, the shading was very vague on the light source. I assume it's from his right, but in a room, light source comes from above so you might want to be careful when choosing the direction to go with the setting.
The bg is a bit off from the perspective. It also helps to put a back wall so that it doesn't look so endless, unless that is your intention :3 The further part of the wall is also darker since light travels more slowly when you're further from it rather than putting so much white around that makes him look like he has a halo or something :0 Tiles also seem smaller when it's far away. Maybe a reference would help better than I'm explaining it XD;
There is a bit of sloppiness that you might have been able to fix though ^^;
The photo on the wall could've been referenced from somewhere to make it look more authentic.
Anatomy-wise, it looks fine for the most part. The hair is a bit big and the left arm is a bit long, but the overall anatomy is good.

I think you did a fine job for the most part ^^ I hope my advices are helpful and understandable <3

CatsinSummer @ 2007-07-19 11:02:09     
Thanks for the C+C, demon! You're quick! There was a back wall (actually, a glass door, that's why the dark was kind of in the middle, i figured if the pure color was coming toward us, and the light from the door was getting the part behind us then, well..oh nevermind.) but it went behind his head in the sketch. I don't honestly know how the floor got skewed like that. Thanks on the tile crits, I've never done tile before!

CatsinSummer @ 2007-07-19 11:04:11     
Would you say I'm close to 2*?

demonred21 @ 2007-07-19 13:44:06     
I think so if it was a bit neater. As for the window in the back I suppose you can have it brighter in a way, but it still needs to be evident that the light coming from the front be different in some way (usually yellower or something) ^^


[ 163 ] Artist: merette / Tigger_180 | [ homepage / 2nd homepage ] | Title: Sora | Time: 79 min
 

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merette @ 2007-07-03 04:31:52
Well...this could've turned out aLOT better. Considering this is my first workshop I'm in for the bashing of a lifetime... Ok... have fun =]

Tigger_180 @ 2007-07-13 23:41:59     
Hey There I haven’t forgot about you! What a cute picture! But enough chit chat on the critique:

Lines:
Your lines need quite a bit of work my dear! If you are going to use solids I suggest opening up the paint chat and just practicing like mad. They need to be a lot smoother to make it into a two star room and you can add different thick-nesses to your drawing. Just take your time on them J. Maybe try watercolour lines? They are a lot easier to start out with!

Background:
To be honest your current background is very dull, it needs more oomph to it! I do think the butterflies and dots are cute but you need more to your background. Next time perhaps try adding some scenery or something, the solid purple colour you have just makes your picture look extremely flat. Remember Detail, Detail, and Detail!

Character:
The title of your picture is Sora and I know that there are a lot of characters with that name I’m not sure if this is a pre existing character or you just made it up but if this character is already in existence I would defiantly use reference for her. Even if this character isn’t a pre existing character I would suggest looking for pose references anyway, that way your poses are more dynamic and you have reference for the proportions and just overall form of the body. As for the proportions on your character I think you need to give her a bit more shape women have curves! Give her a nice hourglass figure or something! Also her right eye (our left) seems a tad to small and of center. And her right arm (our left) should be able to be seen a little right know she kind of looks like a War Amp. But other then that I think its alright, perhaps lower her chest just slightly and widen up her shoulders and try to remember that clothing usually has folds in it.

Colouring:
First and foremost choose a light source! You drew in this wonderful shiny glowing sun but your shadows don’t follow that. When you are Colouring make sure you ALWAYS take your light source into consideration. You also need to add more highlighting and shading into your picture it’s very flat right now. Also try looking at some of the other palettes there and work with those colours as well! There are so many colours to choose from to help jazz your artwork up! And don’t forget to add in some detail as well! Like strands of hair and patterns on the clothing etc. And one more thing for right now you need to choose a medium and stick with it you’re Colouring in watercolors as well as solids and its very distracting. And if you’re going to colour in solids you should read up on cell shading.

Well with all that being said I do think you need to go back into the TG and practice some more. I think you’re doing really well; just keep up the good work and you’ll be on your way to being two star in no time. If you want me to go over anything else, or you have any specific questions just OC mail me.

Tigger.


(Edited on July 13, 2007, 11:55 pm)

Tigger_180 @ 2007-07-13 23:57:04     
P.s. Dont be afraid of a bigger canvas size either! and dont forget to take your time!!!!

merette @ 2007-07-16 00:50:26     
=] I'm glad you didm't forget about me.

Thanks for the critics, it helps, really it does I'll try and work on everything.


[ 154 ] Artist: Fangslash / Tigger_180 | [ homepage / 2nd homepage ] | Title: No Title | Time: 160 min
 

Shi Painter

Fangslash @ 2007-06-12 13:20:54
Quick character design, possibly went overboard with the blur tool but all help appreciated...

tengen @ 2007-06-20 19:02:52     
Hmmmm....one very obvious mistake is that it's physically impossible to bend the head at that angle. The head looks like is turned more than 90 degrees.

Also, his left arm seems to be a bit too long (if the mechanical arm is supposed to be normal human proportions), and that hand is a bit unclear (looks like a stump).

The background seems a bit random, but nothing wrong with it particularly.

However, on an interesting note, with a few minor changes such as changing his pose to have crossed arms in front and erasing the arm on the right, and removing the zipper, you'd get a guy with the back towards the viewer, with a more natural pose, i guess.

tengen @ 2007-06-20 19:05:55     
Oh, and if I can be slightly pickier, it's also better to have some variation in line thickness (weight) to give the picture a more natural feel. Right now all your lines are the same thickness. Border lines look about right, but some things (such as mechanical arm detail and ear detail) can have thinner lines to give the overall picture an overall structure.

Tigger_180 @ 2007-06-30 14:16:16     
Hey there! Hope your doing all right, sorry for the wait but I’m busy busy busy. What an interesting picture! But enough procrastinating, on to the critique:

Background:

Instead of just doing a flat background try giving your character a scene to exist in. Flat backgrounds make your picture look very two dimensional, to create a sense of depth and to give your picture more of a subject matter try to create a scene in which your character can be reacting or doing something. For example take the character you created, he looks like he could be a ninja or at least some sort of fighter so I created an arena for him to fight in. Also in the future try to stay away from using the blur tool too much.

Character:
You’ve created a pretty interesting character there I like his costume. The only thing I’m going to suggest for next time is to give your character something to be doing. Instead of just having him looking over his shoulder in the middle of no-where. Give him something to be facing, maybe he’s about to do a kick…give him a more dynamic pose, something!

Proportions:

Just to reiterate and agree with the comment above, the way you positioned the head isn’t a natural position and would be extremely uncomfortable in real life if you’d actually be able to do that and not be dead from a twisted neck. And as for the arms that one arm the characters left (our right) is far too long for his body. Also his torso could be slightly more elongated and thicker, his waist appears to be to skinny while his shoulders to broad. And finally the last thing I want to say is that I noticed you cut off drawing both his hands so I’m guessing you may have a hard time drawing them, I suggest defiantly practicing drawing hands in the TG practice makes perfect after all J.

Colouring:

I would suggest next time before you start to colour that you choose a light source and make sure that all your highlighting and shadowing follow according to that. Also perhaps try pre-planning what colours you are going to use before you start to colour. Further more you’ll want to make sure that you add more highlighting and shading into your artwork, your picture before was very flat, if you add more highlighting and shading into your Colouring it will give your picture more depth and make things really pop.

Anywho good job again! And if you have any further questions or something you want to ask me specifically don’t hesitate to contact me thought OC mail. Have an awesome long weekend and keep practicing!

Yeshu @ 2007-07-02 15:55:49     
The blurring is a bit much and yes, all comments about the head hold true.


[ 144 ] Artist: DjWhiteBooty / Tigger_180 | [ homepage / 2nd homepage ] | Title: Whee~ | Time: 153 min
 

PaintBBS

DjWhiteBooty @ 2007-05-31 00:31:54
Long awaited oekaki. Sorry it took so long tigger. T_T
Anyways... N/F, safety save.

DjWhiteBooty @ 2007-06-01 17:39:47     
I guess I'm done~ Waiting on you, tigger ^3^;

Kaze_Kotano @ 2007-06-10 22:17:31     
kay! um, in my opinion, her boobs are too low O_O and the hair could be neater.
and where is her pinky on the other side of her dress? : O
I like how you placed the folds on the clothes, though, great job on that! : DD

DjWhiteBooty @ 2007-06-10 23:11:46     
Lol. Short 'n' sweet. :D
Her pinky's being covered by her other finger. :O Yes the hair is messy. P= Are her boobs low? I just think I drew 'em too big. XD (HEHE.)
Thanks Tigger. :]

zinjune @ 2007-06-11 06:07:25     
I don't think her boobs are too low. Ever heard of gravity?

Kaze_Kotano @ 2007-06-11 09:45:27     
I have though of that, but I ruled it out for another eason that I forgot =_=
and...i'm not tigger XD

DjWhiteBooty @ 2007-06-11 22:08:35     
woops.. I thought it was. o.o XDDD;;; MY MISTAKE. I didn't look at the name >///< SORRY. XD

Tigger_180 @ 2007-06-14 08:24:11     
Hey, hey doll face, what’s shaken? Sorry I’ve taken so long to review this but I didn’t know it was done! Haha you gotta keep me in the loop! In the information what, what! Sorry…I’m actually really bored right now, I’m at work and there’s no work to be done! But enough about me lets get onto your critique:



Lines:

Lining is hard, especially with solids (or at least that’s what I find) so good job! However I do think you need a lot more practice with them. Your lines are very messy and shaky, I suggest for next time to just take your time on them. If your lines are messy it’s going to throw your entire picture off. Also I noticed that on her right shoulder (our left) you forgot to line a little bit of the shirt, watch that for next time...because that just made the little happy accident stand out to me lol. And when your lining try to add different thicknesses to your lines it will give your picture more depth.



Colouring:

I think that your colouring could be much more neat, you let your colours bleed together and it gives your picture a very muddy feel to it. what I mean by this is that in certain places like where your hair meets your characters arm you let the black mix in with her skin; also on her dress (specifically the part where her dress is folding and flapping up in the wind) you let the light blue mix with the darker blue that you used for shading, which normally I wouldn’t have a problem with except for the fact that you drew your lines and then kind of coloured out of them? You know what I mean? And that’s not to say I have anything against colouring outside of the lines because I'm all for it, it just doesn't work for your picture. I do however really love the colours you chose for your picture, they look so lovely together.



Character:

Over all I think she’s quite lovely...very innocent lol. The only things that really bug me is the hair and the eyes. I really have no idea why you highlighted the eyes in green; it doesn’t look right at all. And as for the hair, it is really messy I understand that you were trying to add a highlight into the hair with the white, however the white that you but into the hair is far too hard and too big, it just doesn’t look right. Next time for black hair try adding a soft blue highlight it will look more natural. Also with the hair it looks like you’ve coloured it with solids and the rest of your picture is watercolors which makes in stand out even more, plus near the edges you’ve blended the sky and hair together; it really just makes everything look very hurried. Take your time when you’re drawing! It will be worth it I promise :D ANYWHO I also think that the highlighting and shading in the folds of the dress could be stepped up a tad, you know really make them pop. I don’t see to much wrong with your proportions except that you seem to have made your character very lanky and given her some nice double D’s so that doesn’t really match up with her body type. Furthermore I think that her left shoulder (our right) looks like it me a tad to large but you did cover it up nicely with the hair. But other then that I think she is a very cute character and well done.



Anywho I really need to get back to work…or at least pretending to do something so peace out. And don’t hesitate to contact me if you have any questions at all! Keep at it you are doing very well!



Tigger


p.s. I will show you what i mean on your picture friday night, but other then that i dont have time to get on here long enough.

chuuten @ 2008-07-13 01:06:07     
Awww how cuteeeee

Hanon @ 2008-08-11 14:50:24     
thats good and i have a question. when u were drawing it how did you erase the bckgrnd but leave the person there?


[ 137 ] Artist: Kaze_Kotano / EinTheWonderDog | [ homepage / 2nd homepage ] | Title: Wait up! | Time: 76 min
 

PaintBBS

Kaze_Kotano @ 2007-05-16 21:34:21
Ok Ein-Sama~ : D SasuNaru on the house!

I'm liking my solidz skillz....kinda. The BG didnt turn out quite so well. And Naru's face....UGH! >___< ANDDDDD I cant place wrinklez in clothing. The compression ruined it...kindoff....
Nyu, I'm going to have a lotttttt of crit, and i really wnt mind O_____o
I'll never be good as you with solidz, Ein! <3 youz teh masterzz >w<

(Edited on May 16, 2007, 9:49 pm)

cocoland @ 2007-05-16 23:33:45     
You did a decent job with the whole thing. =) The one part that may need some tweaking is the background. Its a bit too blurred out so the it makes the picture look a little flat since the foreground is so crisp. Try spending a bit more time on the folds to make them look more shapely. Very kawaii picture. I like ^^.

EinTheWonderDog @ 2007-05-17 08:51:25     
mmmmK!! =3

first things first: proportion. yup, that word has probably bombarded you in art class and everywhere, but it's still important. it's also good to know up front that it can be very ..mm, subjective depending on who is drawing, because of style and preference, but generally...
- Eyes should have enough space between them to fit in an extra one in the gap (looking straight on, but 3/4 view the "eye lengths" should be getting narrower as you go.. closest to the screen = longest, then the "middle" eye little shorter, then far eye narrowest of them all). You were drawing the closest eye generally ok in size, though the far eye decreased in size far too much.. practice is the key here, and becoming able to recognize what distances are most natural.
NARUTO:
- The head-to-shoulderwidth is another killer. The critique's in the picture for distance, but I wanted to say also that STRUCTURE of shoulders is equally as important as proportion! The collarbones (the key here) hold up the shoulders to a degree (it's different for different people, again).. the way you angled to body required shoulders to be less drastically angled towards the screen--a bit more straight-on.

SASUKE: Depending on how far behind he is...
- Head was good size. Just placement of features was adjusted, and this is because of proportion and foreshortening as well. Since it seemed his forehead was more towards the screen (as he propelled himself to "catch up" with chest and heading sticking forward), then his chin was further... which also means it had less space between the jawline and his mouth. It's hard to explain this... I think a good artist to study is MC Escher for foreshortening methods.. he does it in extreme forms with geometrical shapes most often, but it really still helps to see how distance from objects in different parts affects their image...
- Head to body... here we have an interesting situation where Sasuke's head, as stated before, is propelled forward in front of the body. This makes it closer up and bigger-looking against the body that is farther back.

Shading...(demonstrated on Sasuke)
Everbody's favorite *COUGH>>;* question: where's the light comin' from? Ahaha~! *so lame* XD Well, as it's a bright day and I'll just say... it's... COMING FROM STRAIGHT ABOVE YES ^^; that means that Sasuke's hair would be blocking it from parts of his face directly beneath it! Same goes from area under his nose, and same goes for the area of Sasuke's chest beneath his head: head blocks light, chest gets darker..and even darker as it goes further back, further from the light up front since his chest is sticking closer to the light while his stomach is hovering kind of at a closer angle to the ground (well... more so than his chest). His shoulder, if his arm were back a bit to bend and help him jog, would also be shaded like this, as the back of it would be getting the light.

BG:
-Detaiiiiil =w=! Though I didn't do like..um, anything (due to the writing), I did demonstrate how to cleanly (AHA, well... kind of!) lineart and shade a snowman. The snowman drawn before wasn't quite cleanly/un-smudgily drawn. Although it was done in watercolor, that can be brought to have a clean edge, too. Anyway, shading is defined (and in the same direction as Sasuke's light source--important!). The shading is not perfect here, however--the roughly dashed color could be cleaned up, but this is for basics.
- Details! Um, the sky, although off to a good start, I think could have a bit more depth to it... like it does to everything else, shading does this! Different parts of the sky get more light than others, whether (weather!! ahaha i love bad puns) it's because of clouds of sunset, etc. Here, you've got clouds. I'd take the opportunity to add 3-D shading to the clouds--darken parts, lighten parts. Ref pictures are really helpful with this. In fact, I find it impossible for myself to make good clouds without references~ And same goes for snow--different patches are lighter, darker, and OH! It's best if the shading can be discerned; i.e. dark enough against the original shade to be able to tell it's there.
-Other little details like birds, trees, and benches or something would be cute, too.. and fun to look at!

LASTTTTt but not least and something <b><i>I</b></i> still need to work on, truth be told:
P A T I E N C E
Work on it till you're satisfied--no: until it LOOKS GOOD TO YOU. Don't settle for less! It's hard to say this for oekaki, since saving has minimum requirements for the work like 50% done or at least lineart, but good oekaki is a good achievement just like a pencil and paper, or a CG, or... well, any art.
- Trouble with this? Just think: the JOURNEY (the act of drawing/coloring), not just the DESTINATION (finished pic) is fun. MAYBE EVEN MORE FUN! Ahh, it's hard to want to get done, but enjoy the time you're spending, too! And feel the growth, be proud of yourself, and keep on! That's the key. I once went to a seminar on success, and the speaker (an Olympic gymnast!!) said that the only reason he was better than anyone else was that he worked LONGER--not HARDER--at the gym than anyone else. Like that, if you spend the time you NEED on your pic to make it Olympic (!!) quality, you will get quality (maybe even OLYMPIC someday, with practice and Olympic dedication for a long time) pictures.

So there you have it! If you've any other specific questions, please ask! I fear I've written too much O_O;; Good luck, glad to help!

Kaze_Kotano @ 2007-05-17 11:05:05     
thank you Ein-sama! <3 I'll try harder and try to get better : D I dont think you typed too much >w<


[ 124 ] Artist: Jako / Tigger_180 | [ homepage / 2nd homepage ] | Title: music | Time: 1141 min
 

PaintBBS

Jako @ 2007-05-14 04:45:18
I was planning to take a bigger canvas , but I don’t know how I end up with this size >_<

(Edited on May 15, 2007, 11:05 am)

(Edited on May 16, 2007, 5:05 am)

creamsoda @ 2007-05-16 18:56:51     
Wow! Love your use of color, the warm pinks look really nice with the brown of the desk. The sweater texture is pretty nifty, too!

The firs thing I really spotted -- the perspective on the book is a little wonky; the lines of the top and bottom should run parallel to each other. Also, the pigtails (especially the one to our left) should hang straight at the bottom after it curves at the top. No matter how much body her hair has, it still must obey the powers of gravity. :D

Good work overall, nice composition, keep practicing!

Kaze_Kotano @ 2007-05-20 20:44:14     
Umm, I'm going to say something too ^_^;;

In my opinion, either her head is to small or her handz are too big. This ish just me talking, and i'm not so good v_v;;

silverflagon @ 2007-05-27 12:48:10     
It's a beautiful painting, but like the last two posters said, her head is too small, and the books perspective is a bit wonky. I love her big hair though :D

Tigger_180 @ 2007-05-27 13:15:51     
Hey! I am truly sorry I took so long in getting to critique your picture but life is a bit hectic right now! By the way very nice picture! My dad came in when I was looking at it and even said it was very pretty lol! But anyways on to the critique:

Character:
She is so cute, what a pretty face! The only things I really have to say about her is that her head seems a tad to small and her forearms and hands a tad to big. And like another comment said, remember about forces like gravity, her hair should be hanging straight and things like that. Also try and define the wrists a bit more and remember that usually our limbs are the same size so be careful when you’re drawing, try and keep things on model!

Perspective:

To be honest the only problem I really have with the perspective in this picture is the book and like one of the comments before mine already said is just make sure to keep everything in the same perspective and make sure you know the lines are straight and parallel. If you did a good job on the mp3 player (which you did) I see no reason why you can’t keep it up on everything else, like zee book.

Background:

I really like how you did the floor; the tiles look awesome, so good job! However I think that you should have made the walls (and her skin it appears) a slightly darker/lighter colour so that it doesn’t all just blend in together. The curtains are lovely, very nice colour and shading, however I would suggest staying away from large amounts of tones. I have never actually tried to use tones before, but for me my eye is just drawn to them and it’s taking away from your lovely character. Also they look slightly out of place, everything is coloured in a certain way and then there is this random splash of tones…do you know what I’m trying to say? I’m also going to suggest sitting down in your house and drawing your curtains just so you can have some reference and learn how material works and folds.

Colouring:

I really love how you added splashes of colour to your drawing, like the yellowing in the tiles on the floor and the gray in the walls. Also the yellow in the shirt of your character, it’s a very nice touch. However with things like textures I think you may want to get some reference for them. I like the texture for her sweater it actually does look like wool however the textures on her hair and desk aren’t quite right and are in-fact very distracting and take away from your picture. For her hair it looks more like straw, I would suggest blending the textures in more and not highlighting with a gray for black hair, perhaps try a nice blue. And as for her desk, I am assuming that texture is suppose to be wood, wood doesn’t look like that, next time just do a quick Google for any textures you aren’t sure about. And make sure that when you are adding shading do them or objects over them that you don’t blur it all together it just makes it look really muddy and messy. I like all the little details you added into your picture but you have to make sure to define each one of them so that they don’t just blend together you know? Like your cup of pencils an